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AI Insights · Timothy · January 2022

Top 5 Gacha Games Performance in Saudi Arabia, Q4 2021

Explore the performance of the top 5 Gacha games in Saudi Arabia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Gacha Games Performance in Saudi Arabia, Q4 2021

During the fourth quarter of 2021, the top 5 Gacha games in Saudi Arabia exhibited notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.

Rise of Kingdoms saw a peak in weekly revenue at around $211K in the last week of December. The game's weekly downloads started strong at 21K in late September but experienced a declining trend, falling to 5.5K by the end of the year. Active users also decreased from 50.7K at the end of September to approximately 31.9K by the end of December.

Top War: Battle Game had fluctuating weekly revenue, peaking at $135K in the last week of September and ending the year at $130K. Downloads showed growth mid-quarter, reaching a high of 13.8K in mid-December. Active users saw an upward trend, increasing from 49.6K at the end of September to 64.5K in mid-December before dropping to 47.5K by the end of the year.

Genshin Impact: Natlan Launch experienced a peak in weekly revenue at about $151K in the first week of November. Weekly downloads remained relatively stable, ranging between 9.2K and 15.8K throughout the quarter. Active users grew steadily, from around 128.9K at the end of September to 152.6K by the end of December.

ONE PIECE Bounty Rush had a significant increase in weekly revenue, peaking at approximately $65.3K in late November. Downloads were consistent, with a slight uptick to 12.7K in late November. Active users increased from 48.9K at the end of September to 64.5K by the end of December.

8 Ball Pool™ maintained strong weekly revenue, reaching $41.5K in the last week of December. The game saw consistent downloads, peaking at 31K in mid-December. Active users showed a steady climb from 1.08M at the end of September to approximately 1.38M by the end of December.

These insights highlight the dynamic performance of the top 5 Gacha games in Saudi Arabia during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022